Jun 01, 2009, 04:46 AM // 04:46
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#1
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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Rits need Call to the Spirit Realm
When I first saw the skill from Togo in the BMP, the first thing that came up in my mind was: why don't Ritualists have this as their Sunspear PvE skill instead of Vampirism? Since I couldn't find a thread about this, I might as well start one.
If you compare the other classes' SS PvE skills, Necro's get Necrosis, Mesmers get Cry of Pain, Sins have Critical Agility, Dervs get Eternal Aura, and even Paragons have "There's Nothing to Fear!". Vampirism, by comparison, just plain sucks. I mean, it's a carbon copy of Bloodsong, but with lower damage and a higher energy cost. So what's the point?
Granted some of the other SS skills are not that great but still, Rits are by far the worst off profession to play right now. It might not be much but it's still something, and I'd imagine it would be easier to implement than buffing other Rit stuff like SP without overkilling it.
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Jun 01, 2009, 05:10 AM // 05:10
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#2
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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[[Dragon Empire Rage] please.
No, but Call to the Spirit Realm would be an awesome PvE skill, especially with Summon Spirits. Would it by itself breathe new life into Rits? Probably not, but it would make a spirit bomber a lot stronger.
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Jun 01, 2009, 07:51 AM // 07:51
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#3
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Banned
Join Date: May 2009
Profession: Mo/
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This and draw spirits would be overpowered. PvE only.
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Jun 01, 2009, 09:07 AM // 09:07
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#4
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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Quote:
Originally Posted by TJVigilante
This and draw spirits would be overpowered. PvE only.
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Do you mean that it would be overpowered in PvE? Cause Sunspear Skills are PvE only.
anyway, I'd kinda like this, so /signed
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Jun 01, 2009, 10:39 AM // 10:39
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#5
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Administrator
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If Anet won't bother giving us (speaking as a Rit here) a half-decent primary then at least give us this. It'll be fun, and maybe people other than obsessive Rit lovers will play them.
__________________
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Jun 01, 2009, 10:43 AM // 10:43
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#6
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Damage-spirit spam would still suck outside solo missions.
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Jun 01, 2009, 10:48 AM // 10:48
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They could add PvE skills to Prophecies as Shinning Blade skills. This could be the ritualist one.
Rangers could use the "Recover traps" I suggested in the "Create a skill" thread.
Warriors a skill to draw attention over them (making all other allies untargetable for 1..3 seconds)
Assassins a skill to remove attention from them.
Monks skill to make Divine Favor affect other spells that affect allies from professions.
The rest don't need much more things, but I'm sure there could be ideas.
Since there are no titles and I don't think many people would like a Shinning Blade title track, they could be either unlinked or linked to primary attributes.
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Jun 01, 2009, 12:13 PM // 12:13
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#8
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Frost Gate Guardian
Join Date: Jun 2008
Profession: N/
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Actually, if they did turn this into the Sunspear skill, I probably would go make a rit.
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Jun 01, 2009, 12:17 PM // 12:17
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#9
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Krytan Explorer
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I think making any spirit is calling to the spirit realm, but this would make a good idea for pve. If Togo could master it, why not the rest of us?
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Jun 01, 2009, 12:39 PM // 12:39
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#10
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Oh baby!
Come to papa!
Still, it doesn't really make the ritualist viable.
So ... /meh.
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Jun 01, 2009, 01:39 PM // 13:39
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#11
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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A skill that summons 3 spirits would have to be an elite in my book.
This+Signet of Ghostly Might = Overpowered
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Jun 01, 2009, 01:57 PM // 13:57
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#12
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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You're still summoning spirits to deal damage. It's still fairly meh.
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Jun 01, 2009, 01:59 PM // 13:59
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#13
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Neo Atomisk
A skill that summons 3 spirits would have to be an elite in my book.
This+Signet of Ghostly Might = Overpowered
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This means you are running Communing and you aren't running AP and spamming PvE skills.
It's nowhere near being overpowered given what you are missing out on!
Last edited by upier; Jun 01, 2009 at 02:03 PM // 14:03..
Reason: On, on, on!
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Jun 01, 2009, 02:09 PM // 14:09
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#14
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Too many damage , maybe rise the spirit lvl in progression 2.... 12. And lower damage to 5.....15 . Btw , almost anything would be better than vampirism blerf .... or make vampirism heal ( or hp gain ) party members on earshot.
Anyway, dont think theyre gonna change that skill :/
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Jun 02, 2009, 12:37 AM // 00:37
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#15
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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Surely there are other much more powerful skills than summoning 3 spirits simultaneously (they die to any sort of aoe anyways). It would be powerful yes, but it wouldn't break the ritualist or the so-called "PvE meta". I think we can all agree that rits need some love right? Yeah the level/damage of the spirits would need to be scaled of course...
Yeah, after reading through the Buff to SP thread, I think that this idea would (should? I don't know) be faster than thinking up ways to buff the rit w/o breaking it. Besides, Vampirism sucks....
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Jun 02, 2009, 01:01 AM // 01:01
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#16
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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/signed /signed /signed
I'm for as many buffs to the Ritualist as possible.
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Jun 02, 2009, 03:57 AM // 03:57
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#17
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Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
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This would be a fun addition.
While they are at it, they can make PvE editions of each binding ritual, cuz honestly, nothing sucks more in HM than taking 15 seconds to set up your spirits just to see them ALL DIE by a freaking triple chop from a destroyer.
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Jun 02, 2009, 04:20 AM // 04:20
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#18
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by MithranArkanere
Warriors a skill to draw attention over them (making all other allies untargetable for 1..3 seconds)
Assassins a skill to remove attention from them.
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I am philosophically opposed to the introduction of any aggro control effects in Guild Wars. If an effect wouldn't take effect on a player, it shouldn't exist.
(I also dislike Technobabble for giving bosses special treatment apart from simply being a stronger version of the regular creature, although admittedly there is some precedent.)
On the main topic: I've both played and seen effective damage spirit spammers outside of solo play - the Summon Spirits/Painful Bond/Ghostly Might combo with the rest of the bar filled with damaging spirits is actually surprisingly effective, and for missions that involve long battles in a single location, even the hero version can be useful (fighting NOX, for instance). Call to the Spirit Realm would be a significant boost, but, as upier points out, it's still not spamming long-recharge skills (PvE or otherwise) every few seconds with AP.
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Jun 02, 2009, 05:56 PM // 17:56
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#19
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Quote:
Originally Posted by FengShuiDove
[[Dragon Empire Rage] please.
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For a split second, that's what I thought OP meant. Either way, I play two rits anyway because I love the class, but this would own so much harder than Vamp.
Pleeeease, Anet?
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Jun 17, 2009, 12:00 AM // 00:00
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#20
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Ascalonian Squire
Join Date: Oct 2008
Guild: Super Saxy Studd muffinns
Profession: E/Me
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I play as a Rit for my main, and I can tell that this skill would be amazing to add to my spirit spam build I would also miss my vamp spirit. The three spirits and summon skill i use deal enough damage as long as they all hit one target. I would like the idea if call to the spirit realm made your spirits attack one target the same way Varesh can make the demons all target one thing. I would rather add that to my build than three more that would take away from my elite since this would have to be an elite.
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